starsector hull forge. That way you can easily turn it on and off again. starsector hull forge

 
 That way you can easily turn it on and off againstarsector hull forge  Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems

Removed soft fleet size limit. Starsector > Mods > [0. TheThunderhawk • 3 yr. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. You will need a heavy fleet and several marines to bash down their defenses and steal the forges. Some of the product will be exported for income, and some of it will be. Aria the Escalation v. 6. Sunder has triple medium energy, which affords a lot of damage output via pulse lasers, heavy blasters, or phase lances, but eats a lot of flux. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. ShipHullSpreadsheetLoader - Ship hull spec [module_hightech_decor] not found in ship_data. - Updated for Starsector 0. 3. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. NEWSPAPER ARCHIVES: Vancouver Daily Province Archives 1894 - 2021. Evolution 1. you want a carrier protected from the front by a line cruiser) you assign the escort the escort orders. 1a-RC3] Hull Restoration. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. Orbital Filament Anchor hullmod: - Towed ships will have a reduced fuel cost if it is mothballed. If a ship can be fit for the AI though, I made the fit for the AI. 999999gg (timid_commissioned_hull_mods) Automated Commands 1. Anyway, have fun. CombatMain - java. Elevate your Starsector gameplay with the [0. loading. Miscellaneous. 2000-3000 are enough to steal the forge without a bombing. 3k range, smaller ships will always need to get in closer though. Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. Current Changelog. Battlecruiser: I think you already get it. 1. Reply reply [deleted] • [removed]. Also, you can't reverse engineer copied ships in the engineering hub, sadly. 1 with ease and take your gaming experience to the next level. Oh, and cute girls. RuntimeException: Slot id [WS0001] not found on hull [huginn]Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. Re: [0. Broadsword is also very solid and cost relatively few OP (8, same as the Thunder) compared to bombers. This is a brief guide, to help new players, as well people like me, who for the longest time just click Auto-fit on the Prism Freeport and called it a day, to better understand how ships works in this game. f - Campaign content expansion. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. Shield adjusted to be weaker with poor dissipation and 0% dissipation when shields are. Quote from: geminitiger on September 06, 2021, 08:05:19 AM. The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. As another variant, I'm using the Champion as my "shotgun beam" cruiser and trying out the new hull mod where beams generate hard flux. The Hull Forge wants templates that are empty. 0. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. r/starsector. (It means it that it has to make sense, "Remote Fighters" wont appear on a Hermes)Upgraded memorials, plus sector specialization, can be a good way to counter stacking debuffs. • Auxiliary Generators: Provides some slot. Hull integrity: 4000 Armor rating: 500 Defense: Front Shield Flux capacity: 2400 Flux dissipation: 500 Top speed: 250 System: Missile Autoforge: Mounts: 1x Small Composite, 2x Small Ballistic, 2x Small Energy, 3x Medium Ballistic. It used to be called Starfarer. So,. clumsyninja240 • 2 mo. 96a] Industrial. Since the beams are all fairly flux efficient it helps since the ships flux/shields are kinda so-so. Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. It converts metal and heavy machinery to supply. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. Discuss modding Starsector here. Admiral; Posts: 1393; Re: Hull Mod Guide. Additionally, having a Corrupted Nanoforge installed will increase the ship quality of the fleets spawned at the planet by 20%. ago. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. 5: Super duper compatibility for 0. You then take the new blueprint to. Discor. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. Starsector > Mods > [0. Appropriate industries are Heavy Industry or Orbital Works. 95a] AI-Retrofits with ease and take your gaming experience to the next level. Humans can make things, especially considering the technology level in starsector's universe. New hullmods can be obtained by using "modspecs" available in. Evolution add a new industry Salvage Yards making the count to 5. They grant bonuses such as increased range and armor. 16. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. Installed. 96a] Iron Shell 1. Much has happened, and much is yet to become reality. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. B - compromised hull, faulty power grid. Will be interested to hear more. impl. This fixes an oversight when production variables carried over to the next ability use. theres a reason why its 80DP, it has a auto forge that refills missiles every 10 seconds. Beta makes many copies. 1. 1. 1. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. II. ago. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. A mod that makes your ships harder-better-faster-stronger. This mod adds a separate Guardian that has a bridge built on to it, it comes with a blueprint, it has the Automated ship hull mod removed so the player can fly it. Augmented field drive increases speed in those ships that bottleneck your burn level. That's it, really. Previous Post [Starsector Mods][0. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge. - Watch as all the ships are deleted. ago. This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. 1a-RCC6 GrumpyThumper Gaming 2. Changelog: 1. ago. - Not applicable to ArmaA's strikecrafts. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. - Added Linked Hull (Copied from Dark. loading. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. Crew training grants 15% unless you start spamming capitals, 50%. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as well, and because the hull storage doesn't have a ship storage section, it appears to. -Added a ballistic analog of the 1 OP mining laser, the Mining Plinker - For captains that specialize in ballistic weapons and. Pretty neat for early game i would say. comment sorted by Best Top New Controversial Q&A Add a Comment. 0. Also: attack trade fleets to create shortages. With new feature come out after 0. 7a - 11/14/23 A quick "HOT" fix :). Hardened Subsystems for longer battles. ago. 0 with ease and take your gaming experience to the next level. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). The Grug lifestyle. Elevate your Starsector gameplay with the [0. Hopefully fixed a bug with repeating mothership interactions. This fixes an oversight when production variables carried over to the next ability use. The main problem is the ion pulser. Some of the product will be exported for income, and some of it will be. ago. I have just found that the starsector modding community really likes their giant mods. But no shields or energy weapons. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. Also, you can't reverse engineer copied ships in the engineering hub, sadly. 1599664 [Thread-3] ERROR com. 9. The base flux dissipation rate is reduced by 5%, and the repair rate for disabled weapons and engines is reduced by 25%. IMHO it's better to synergise Advanced core with Optics mod for a hard-hitting long-range 4-turret battleship, or forget that, use autopulses and plasma cannons (or whatever) and shield/flux mods to maximize the time a paragon can use its shield system to tank any given amount of damage by switching between shields. starfarer. yeah I honestly can't go back to pristine ships after industry skills. Only 2 logistics mods per ships. Open menu Open navigation Go to Reddit Home. (I think anyways). Various Effect Supports. Evolution 3. c - Campaign content expansion. 9, don't use it. 8. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. skips with d-mods are cheaper on an upkeep basis, cost less points to deploy and overall kick ass. 1a] Supply Forging 1. cassandra112. Alpha makes copies with free integrated hull mods. • 15 days ago. it can be useful at times to drop your. 0 = Starsector 0. The button is basically saying that your colony is the same as pirate base. « Reply #10 on: January 10, 2022, 01:26:47 PM ». The theme has a early 1900s German aesthetic. Elevate your Starsector gameplay with the [0. Evolution 3. 6 Add Rohkea-class Frigate, Pinnance-class Frigate, Lupus-class Missile Frigate, T-20 Umbaran Starfighter. 95. csvAll the front slots are can opener weapons. 1 - should be save-compatible with 1. Honestly, both are valid options. ago. ago. CombatMain - java. 7MB ; 659-- Nexerelin. An exact setlist wasn't found. The large ripple uses a lot of video memory. Variable Manufactory (upgradeable from Assembler) uses an industry slot, but produces larger amounts. Its freakin wonderful. com. 0. Starsector > Mods > [0. Having done that, retreat the ship, bring in your second, frigate-stomping flagship and pilot that instead. 11566 [Thread-4] ERROR com. Stacks well with +20% to performance from a level 5 pilot. These are meant for broader use within the Starsector. 1a] Industrial. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout - Received numerous complaints it was OP for the missile forgeWelcome back today we are doing a Starsector hullmods tier list. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. TheOrganHarvester123 • 1 mo. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. Added a setting for unlock of ability and hullmods at game start. Forge connections, unravel mysteries, and make fateful decisions that shape your destiny as you traverse through the station's perilous environments. Evolution 3. - open up the settings. Arcane signatures - Laboratory. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. 2MB ; 24-- Star Forge Utilities 0. comment sorted by Best Top New Controversial Q&A Add a Comment. Repairing a ship with 1 d-mod costs 1. A capital sized Refinery/Forge ship based on Ontheheavens Forge Production hull mods. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. Pretty neat for early game i would say. ini file within the GraphicsLib folder in a program like Notepad++. They grant bonuses such as increased range and armor. Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. • 1 yr. 95. Whenever I hover over a hullmod or hullmod blueprint from the Iron Shell mod it causes my game to ctd. Hull Forge - yes, I understand the mechanics. 1a] More HullMods 1. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. There’s a modded faction called HMI (Hazard Mining Incorporated). 10. beast_regards • 3 yr. Evolution 3. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. Hmm, this is not the first time that we have bugs involving the hull forge, well, another one to the list, for now Idk what is going on, but I'll try to find solutions, thank. starfarer. 1. 0 Mod, the choice for serious players seeking advanced features and customization options. 1. 1a] Supply Forging 1. Re: [0. Choose your faction (or establish your own) and dominate the Sector! 9. 183 that might be it. StarSector Wiki is a FANDOM Games Community. 9. ago. Basic maintenance (standard) is 70%, meaning up to 20%. rirujiluxa2. 96a] Industrial. B - compromised hull, faulty power grid. 1a] Ruthless Sector 1. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. 5 forge modpack thing for friends. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. Step 4: Collect the now used Forge Template. The broken ones you put in some sort of research facility and they recover a blank template. Removed extra skill point scaling. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. It was then at commented and. 0. Blueprints, Doctrine, and Production. 95. Combat endurance on AI core gives +15% readiness, 35% now. Helix The Forge, Victoria, BC - Oct 2, 1993 Oct 02 1993; Following concerts. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught. However, it was apparently removed, due to the author bitching around or something else, and I'm looking for something good and balanced. . Upgrade the station to heavy and capital shipyard, and install nano-forge to improve the ship production quality. 96a] Industrial. : The more DP your entire fleet has, the more you get to deploy. 95a] AI-Retrofits with ease and take your gaming experience to the next level. Heavy industries produces $25k of personal budget per unit of production. Recommended for people with 8 GB of System RAM or more. The high flux capacity should be utilized to defend itself as it cannot. He showed us how he operates the forge, shapes, stamps, burnishes etc. 96a] Foxy's Quality of Life Cosmetic Tweaks by Foxy [0. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Consider all the facilities required to mount even two flight decks on something like the Drover, which is quite literally a flying airstrip and nothing else. 1a] Industrial. Phase Lib. It also sync very well with repair, logistic and endurance skill. Why pay millions of credits for an excellent fleet, when you can just barely make do with a mediocre one?All vanilla remnants and Astrals get Advanced Carrier Core as built in. 26. fs. Crew training grants 15% unless you start spamming capitals, 50%. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. e, 1v1s onslaughts) r/EliteDangerous •Advice for good ships/ layouts for new players. If you prefer small ships, then build your perks accordingly. 3. 1a] Industrial. 16. Gamma makes accurate copies. Go to starsector r/starsector. There are three types of buildings connected with the templates. Elevate your Starsector gameplay with the [0. Eji1700. Factions will wage war against each other and try to conquer their enemies. ago. RuntimeException: Slot id [WS0001] not found on hull [huginn] java. LoggedStarsector > Mods > [0. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. 1) The bonus from the ancient lab nullifies on save load. IIRC, percentage increases are additive, only percentage decreases are multiplicative, so the true value is lower than what you calculated. Reply reply AmusinglyAverage. It also confers a % Hull damage reduction scaling with the remaining (i think, rather than starting) armor value and affected by skills (Polarized Armor, Impact Mitigation). 3. ago. Every weapons deal 100% against hull but 5% armor always block damage. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. I get one within a half-dozen research stations usually as you have a chance to roll one from the station, and then from the 2 or 3 times you can salvage the debris fields. json that could be the source of the issue. 3 with ease and take your gaming experience to the next level. Even if it's not, taking hull damage can cause crew losses. 1. Changelog 1. Features. 9. If all of the above ticks your boxes, please give it a look! A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. Right click is set to Eliminate. 0: - Change Starsector version to 0. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates that get busted, allowing you to fill them again. Aeyeoelle. Combat endurance on AI core gives +15% readiness, 35% now. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. Lol safety. If you went and sold them a pristine nanoforge, on the other hand, you probably would see a difference. As soon as hull is exposed you can often either completely disable ships or burn away an entire flank of armor. 96a] Industrial. 1a] Forge Production v1. III, at less than 1/3rd the cost. Hoboman2000 • 1 yr. hullmods. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. 2x again. 96a-RC10). That "ship. v0. 3 « 1 2 3. « Reply #64 on: March 10, 2023, 09:03:29 AM ». Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. I tested with only Mayasura and Nexelerin enabled, plus required libraries. Open IntelliJ IDEA. Its high range – the standard 1000 units for beam weapons – makes it especially effective at that job, as does its burst nature – enemy fighters usually. 1. A capital sized general logistics ship with a starborne city motif. -No more than 2 non built-in hull-mods. If you forbid the buying of new weapons, and hull mod randomization, it will stick much closer to the original refit. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. 4+ new systems: Coruscant Prime, Chandrila system, Kamino system. Added Three Domain Stations, these are buildable at colonies. 1. It's a different building that. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. Play around a bit in the Refit screen with the Simulation and test several loadouts and pay attention how the autopilot behaves. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. Shield shunt + heavy armour paragon. 16. didn't like. 456. - Allow the Remnant Station to support artillery stations from Industrial Evolution. lang. Evolution 2. Do check if you have enough space, especially. DynaSector isn't updated for Starsector 0. Hull deconstructor - appears as a weapon array that's aimed at itself. 0. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. Only add the. It does surprisingly well for its costs.